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Gothic 3 Best Armor

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Gothic 3 Best Armor Enchantments

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Gothic 3 Best Armor Build

Armor for runewords is usually selected based on the defense of the armor. Popular choices are Mage Plate and the lighter cloth and leather elite armors, since they have more defense than exceptional plate armor, can spawn with 3 or 4 sockets, don't slow running speed, and have lower strength requirements.

To Make a Runeword[edit]

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

Gothic 3 Best Armor
  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .. For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.
Gothic


Alphabetical List of Armor Runewords[edit]

Runeword Stats Comments Active In
v1.11+v1.10v1.09
Bone

SolUmUm
Sol (12) + Um (22) + Um (22)
Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

Useful Necromancer bonuses. Yes No No
Bramble

RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor {4}
Clvl Required: 61

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Dragon

SurLoSol
Sur (29) + Lo (28) + Sol (12)
Armor, Shields {3}
Clvl Required: 61

Both

20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+(0.375*Clvl) To Strength (Based on Character Level)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Armor
Increase Maximum Mana 5%
Shields
+50 To Mana

Ladder Only Yes Yes No
Duress

ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Armor {3}
Clvl Required: 47

40% faster hit Recovery

+10-20% Enhanced Damage (varies)
Adds 37-133 Cold Damage
15% Crushing Blow
33% Open Wounds
+150-200% Enhanced Defense (varies)
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

See it here. Yes Yes Yes
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No
Enlightenment

PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor {3}
Clvl Required: 45

5% Chance To Cast Level 15 Blaze When Struck

5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7

Sorceress Yes No No
Fortitude

ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor {4}
Clvl Required: 59

Both

20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7

Ladder Only Yes Yes No
Gloom

FalUmPul
Fal (19)+ Um (22) + Pul (21)
Armor {3}
Clvl Required: 47

15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery
+200-260% Enhanced Defense (varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius

See it here. Yes Yes No
Lionheart

HelLumFal
Hel (15) + Lum (17) + Fal (19)
Armor {3}
Clvl Required: 41

+20% Enhanced Damage

+25 To Strength
+15 To Dexterity
+20 To Vitality
+10 To Energy
+50 To Life
All Resistances +30
Requirements -15%

See it here. Yes Yes Yes
Myth

HelAmnNef
Hel (15) + Amn (11) + Nef (4)
Armor {3}
Clvl Required: 25

3% Chance To Cast Level 1 Howl When Struck

10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%

Barbarian Yes No No
Peace

ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Armor {3}
Clvl Required: 29

4% Chance To Cast Level 5 Slow Missiles When Struck

2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14

Amazon Yes No No
Principle

RalGulEld
Ral (8) + Gul (25) + Eld (2)
Armor {3}
Clvl Required: 55

100% Chance To Cast Level 5 Holy Bolt On Striking

+2 To Paladin Skill Levels
+50% Damage to Undead
+100-150 to Life (varies)
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%

Paladin Yes No No
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

- Yes Yes No
Rain

OrtMalIth
Ort (9) + Mal (23) + Ith (6)
Armor {3}
Clvl Required: 49

5% Chance To Cast Level 15 Cyclone Armor When Struck

5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Druid Yes No No
Smoke

NefLum
Nef (4) + Lum (17)
Armor {2}
Clvl Required: 37

+20% Faster Hit Recovery

+75% Enhanced Defense
+280 Defense vs. Missiles
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18 charges)

See it here. Yes Yes Yes
Stealth


TalEth
Tal (7) + Eth (5)
Armor {2}
Clvl Required: 17

+25% Faster Run/Walk

+25% Faster Casting Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3

See it here. Yes Yes Yes
Stone

ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Armor {4}
Clvl Required: 47

+60% Faster Hit Recovery

+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

See it here. Yes Yes No
Treachery

ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Armor {3}
Clvl Required: 43

5% Chance To Cast Level 15 Fade When Struck

25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters

Assassin Yes No No
Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items Word mail merge email.

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes


List of Armor Runewords by Rank[edit]

Runeword Stats Comments Active In
v1.11+v1.10v1.09
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Dragon

SurLoSol
Sur (29) + Lo (28) + Sol (12)
Armor, Shields {3}
Clvl Required: 61

Both

20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+(0.375*Clvl) To Strength (Based on Character Level)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Armor
Increase Maximum Mana 5%
Shields
+50 To Mana

Ladder Only Yes Yes No
Bramble

RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor {4}
Clvl Required: 61

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

See it here. Yes Yes No
Fortitude

ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor {4}
Clvl Required: 59

Both

20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7

Ladder Only Yes Yes No
Principle

RalGulEld
Ral (8) + Gul (25) + Eld (2)
Armor {3}
Clvl Required: 55

100% Chance To Cast Level 5 Holy Bolt On Striking

+2 To Paladin Skill Levels
+50% Damage to Undead
+100-150 to Life (varies)
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%

Paladin Yes No No
Rain

OrtMalIth
Ort (9) + Mal (23) + Ith (6)
Armor {3}
Clvl Required: 49

5% Chance To Cast Level 15 Cyclone Armor When Struck

5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Druid Yes No No
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

- Yes Yes No
Bone

SolUmUm
Sol (12) + Um (22) + Um (22)
Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

Useful Necromancer bonuses. Yes No No
Gloom

FalUmPul
Fal (19)+ Um (22) + Pul (21)
Armor {3}
Clvl Required: 47

15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery
+200-260% Enhanced Defense (varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius

See it here. Yes Yes No
Stone

ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Armor {4}
Clvl Required: 47

+60% Faster Hit Recovery

+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

See it here. Yes Yes No
Duress

ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Armor {3}
Clvl Required: 47

40% faster hit Recovery

+10-20% Enhanced Damage (varies)
Adds 37-133 Cold Damage
15% Crushing Blow
33% Open Wounds
+150-200% Enhanced Defense (varies)
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

See it here. Yes Yes Yes
Enlightenment

PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor {3}
Clvl Required: 45

5% Chance To Cast Level 15 Blaze When Struck

5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7

Sorceress Yes No No
Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes
Treachery

ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Armor {3}
Clvl Required: 43

5% Chance To Cast Level 15 Fade When Struck

25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters

Assassin Yes No No
Lionheart

HelLumFal
Hel (15) + Lum (17) + Fal (19)
Armor {3}
Clvl Required: 41

+20% Enhanced Damage

+25 To Strength
+15 To Dexterity
+20 To Vitality
+10 To Energy
+50 To Life
All Resistances +30
Requirements -15%

See it here. Yes Yes Yes
Smoke

NefLum
Nef (4) + Lum (17)
Armor {2}
Clvl Required: 37 Open skyrim special edition.

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+20% Faster Hit Recovery

+75% Enhanced Defense
+280 Defense vs. Missiles
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18 charges)

See it here. Yes Yes YesMyth

HelAmnNef
Hel (15) + Amn (11) + Nef (4)
Armor {3}
Clvl Required: 25

3% Chance To Cast Level 1 Howl When Struck

10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%

Barbarian Yes No NoPeace

ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Armor {3}
Clvl Required: 29

4% Chance To Cast Level 5 Slow Missiles When Struck

2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14

Amazon Yes No NoStealth


TalEth
Tal (7) + Eth (5)
Armor {2}
Clvl Required: 17

+25% Faster Run/Walk

+25% Faster Casting Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3

See it here. Yes Yes Yes


View all the Runewords, or see them sorted by item type.

  • All Runewords
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Runeword_Armor&oldid=18099'

More than any other artifact of war, armor dominates visual images of medieval Europe. From the chainmail carefully stitched onto each warrior in the Bayeux Tapestry to the heavy jousting armor worn by knights in films, it fills our mental picture of those times.

Armor changed significantly over the Middle Ages – far more so than weapons. Even within these shifting phases, the armor worn depended on upon the wealth and resources of the wearer. To understand the most common types of armor is to understand a great deal about change and society during that age.

Quilted Jackets

The cheapest and most common form of armor was the quilted jacket. It was not medieval armor as we imagine it – metal shining in the sunlight, iron providing a solid layer that could stop a cut. Instead, it was something made in the same way as ordinary clothing – a jacket, but with padded layers.

These absorbed the force of blows, softening the impact of blunt weapons and reducing the chance that a sword or an arrow would penetrate flesh. It was the poor soldier's armor – cheap to make, readily available, but often ineffective against well-made weapons.

Gothic 3 Forsaken Gods Best Armor

Gothic

Cuir Bouilli

Gothic 3 Best Armor

By boiling leather and treating it with other substances, tanners and armorers could turn it into the next cheapest form of armor – hardened leather, or Cuir bouilli. The thickness, toughness and general effectiveness of this armor varied with the leather and the skill of the person treating it.

The shape of Cuir bouilli armor was usually similar to pieces of plate armor. A soldier might have arm or leg guards made from leather, or a plate protecting his chest. Pieces might be added to other armor, such as a quilted jacket or suit of chainmail, to add extra protection. By the fourteenth century, many English infantrymen wore a few mismatched pieces of Cuir bouilli or metal armor that they had inherited or acquired.

Gothic 3 Best Armor

Chainmail Hauberk

Throughout the Middle Ages, the fighting elite wore metal armor, offering them great protection than leather or cloth could have done. This began with chainmail, as worn throughout the Dark Ages and never entirely abandoned until gunpowder made metal armor obsolete. Made out of interlinked rings of metal, producing it was a time consuming and laborious task. Flexible enough to allow movement, it helped to spread the impact of blunt force attacks and could block slashing or stabbing blows.

A chainmail hauberk, as worn by the Norman knights in the Bayeux Tapestry, was a classic example of this. It covered the whole torso, descending from there into a split skirt that protected the upper legs. Wide sleeves gave freedom of movement and protection for the arms. It often included a coif – a chainmail hood – and was accompanied by a solid metal helmet to give the head added protection.

Chainmail was the armor that first marked out the aristocratic elite. Their wealth gave them access to better protection, making them vastly more likely than their followers to survive on the battlefield, as well as visually reinforcing their status as a group apart from common men.

Reinforced Mail

In the 13th century, additions started to be made to chainmail in Western Europe. Pieces of plate metal, or sometimes boiled leather, were attached to the chainmail, reducing the chances of a blade or point penetrating the armor by forcing a gap in the rings.

Early reinforcements were often on the knees and elbows. Joints were particularly vulnerable to attack, and damage to them could be crippling in both the short and long term. Over time, shin and arm guards were added, as well as plates on the body. Increasingly sophisticated metalwork led to articulated gauntlets protecting hands and wrists.

Within the aristocracy, the availability of increasingly expensive but protective and prestigious armor helped to reinforce the varying social status of nobles, with the wealthiest wearing growing amounts of metal plate.

Breastplates

The logical culmination of reinforcement was the metal breastplate. It usually consisted of two pieces, a front and a back, fastened together at the wearer's sides and shoulders. Worn over chainmail, it provided a solid shell that could be pierced by very few weapons and that spread the force of a blow, reducing the chance of a severe impact on any part of the torso.

Possibly developed at first for tournament fighting, the breastplate soon gained a place as a common piece of battlefield armor among the wealthy.

Full Plate Armor

Gothic 3 Best Armor
  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .. For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.


Alphabetical List of Armor Runewords[edit]

Runeword Stats Comments Active In
v1.11+v1.10v1.09
Bone

SolUmUm
Sol (12) + Um (22) + Um (22)
Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

Useful Necromancer bonuses. Yes No No
Bramble

RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor {4}
Clvl Required: 61

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Dragon

SurLoSol
Sur (29) + Lo (28) + Sol (12)
Armor, Shields {3}
Clvl Required: 61

Both

20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+(0.375*Clvl) To Strength (Based on Character Level)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Armor
Increase Maximum Mana 5%
Shields
+50 To Mana

Ladder Only Yes Yes No
Duress

ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Armor {3}
Clvl Required: 47

40% faster hit Recovery

+10-20% Enhanced Damage (varies)
Adds 37-133 Cold Damage
15% Crushing Blow
33% Open Wounds
+150-200% Enhanced Defense (varies)
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

See it here. Yes Yes Yes
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No
Enlightenment

PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor {3}
Clvl Required: 45

5% Chance To Cast Level 15 Blaze When Struck

5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7

Sorceress Yes No No
Fortitude

ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor {4}
Clvl Required: 59

Both

20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7

Ladder Only Yes Yes No
Gloom

FalUmPul
Fal (19)+ Um (22) + Pul (21)
Armor {3}
Clvl Required: 47

15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery
+200-260% Enhanced Defense (varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius

See it here. Yes Yes No
Lionheart

HelLumFal
Hel (15) + Lum (17) + Fal (19)
Armor {3}
Clvl Required: 41

+20% Enhanced Damage

+25 To Strength
+15 To Dexterity
+20 To Vitality
+10 To Energy
+50 To Life
All Resistances +30
Requirements -15%

See it here. Yes Yes Yes
Myth

HelAmnNef
Hel (15) + Amn (11) + Nef (4)
Armor {3}
Clvl Required: 25

3% Chance To Cast Level 1 Howl When Struck

10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%

Barbarian Yes No No
Peace

ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Armor {3}
Clvl Required: 29

4% Chance To Cast Level 5 Slow Missiles When Struck

2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14

Amazon Yes No No
Principle

RalGulEld
Ral (8) + Gul (25) + Eld (2)
Armor {3}
Clvl Required: 55

100% Chance To Cast Level 5 Holy Bolt On Striking

+2 To Paladin Skill Levels
+50% Damage to Undead
+100-150 to Life (varies)
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%

Paladin Yes No No
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

- Yes Yes No
Rain

OrtMalIth
Ort (9) + Mal (23) + Ith (6)
Armor {3}
Clvl Required: 49

5% Chance To Cast Level 15 Cyclone Armor When Struck

5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Druid Yes No No
Smoke

NefLum
Nef (4) + Lum (17)
Armor {2}
Clvl Required: 37

+20% Faster Hit Recovery

+75% Enhanced Defense
+280 Defense vs. Missiles
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18 charges)

See it here. Yes Yes Yes
Stealth


TalEth
Tal (7) + Eth (5)
Armor {2}
Clvl Required: 17

+25% Faster Run/Walk

+25% Faster Casting Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3

See it here. Yes Yes Yes
Stone

ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Armor {4}
Clvl Required: 47

+60% Faster Hit Recovery

+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

See it here. Yes Yes No
Treachery

ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Armor {3}
Clvl Required: 43

5% Chance To Cast Level 15 Fade When Struck

25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters

Assassin Yes No No
Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items Word mail merge email.

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes


List of Armor Runewords by Rank[edit]

Runeword Stats Comments Active In
v1.11+v1.10v1.09
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Dragon

SurLoSol
Sur (29) + Lo (28) + Sol (12)
Armor, Shields {3}
Clvl Required: 61

Both

20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+(0.375*Clvl) To Strength (Based on Character Level)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Armor
Increase Maximum Mana 5%
Shields
+50 To Mana

Ladder Only Yes Yes No
Bramble

RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor {4}
Clvl Required: 61

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

See it here. Yes Yes No
Fortitude

ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor {4}
Clvl Required: 59

Both

20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7

Ladder Only Yes Yes No
Principle

RalGulEld
Ral (8) + Gul (25) + Eld (2)
Armor {3}
Clvl Required: 55

100% Chance To Cast Level 5 Holy Bolt On Striking

+2 To Paladin Skill Levels
+50% Damage to Undead
+100-150 to Life (varies)
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%

Paladin Yes No No
Rain

OrtMalIth
Ort (9) + Mal (23) + Ith (6)
Armor {3}
Clvl Required: 49

5% Chance To Cast Level 15 Cyclone Armor When Struck

5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Druid Yes No No
Prudence

MalTir
Mal (23) + Tir (3)
Armor {2}
Clvl Required: 49

+25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds

- Yes Yes No
Bone

SolUmUm
Sol (12) + Um (22) + Um (22)
Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

Useful Necromancer bonuses. Yes No No
Gloom

FalUmPul
Fal (19)+ Um (22) + Pul (21)
Armor {3}
Clvl Required: 47

15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery
+200-260% Enhanced Defense (varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius

See it here. Yes Yes No
Stone

ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Armor {4}
Clvl Required: 47

+60% Faster Hit Recovery

+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)

See it here. Yes Yes No
Duress

ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Armor {3}
Clvl Required: 47

40% faster hit Recovery

+10-20% Enhanced Damage (varies)
Adds 37-133 Cold Damage
15% Crushing Blow
33% Open Wounds
+150-200% Enhanced Defense (varies)
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

See it here. Yes Yes Yes
Enlightenment

PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor {3}
Clvl Required: 45

5% Chance To Cast Level 15 Blaze When Struck

5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7

Sorceress Yes No No
Wealth

LemKoTir
Lem (20) + Ko (18) + Tir (3)
Armor {3}
Clvl Required: 43

+10 to Dexterity

+2 to Mana After Each Kill
300% Extra Gold From Monsters
100% Better Chance of Getting Magic Items

Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick.

See it here.

Yes Yes Yes
Treachery

ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Armor {3}
Clvl Required: 43

5% Chance To Cast Level 15 Fade When Struck

25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters

Assassin Yes No No
Lionheart

HelLumFal
Hel (15) + Lum (17) + Fal (19)
Armor {3}
Clvl Required: 41

+20% Enhanced Damage

+25 To Strength
+15 To Dexterity
+20 To Vitality
+10 To Energy
+50 To Life
All Resistances +30
Requirements -15%

See it here. Yes Yes Yes
Smoke

NefLum
Nef (4) + Lum (17)
Armor {2}
Clvl Required: 37 Open skyrim special edition.

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+20% Faster Hit Recovery

+75% Enhanced Defense
+280 Defense vs. Missiles
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18 charges)

See it here. Yes Yes Yes
Myth

HelAmnNef
Hel (15) + Amn (11) + Nef (4)
Armor {3}
Clvl Required: 25

3% Chance To Cast Level 1 Howl When Struck

10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%

Barbarian Yes No No
Peace

ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Armor {3}
Clvl Required: 29

4% Chance To Cast Level 5 Slow Missiles When Struck

2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14

Amazon Yes No No
Stealth


TalEth
Tal (7) + Eth (5)
Armor {2}
Clvl Required: 17

+25% Faster Run/Walk

+25% Faster Casting Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3

See it here. Yes Yes Yes


View all the Runewords, or see them sorted by item type.

  • All Runewords
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Runeword_Armor&oldid=18099'

More than any other artifact of war, armor dominates visual images of medieval Europe. From the chainmail carefully stitched onto each warrior in the Bayeux Tapestry to the heavy jousting armor worn by knights in films, it fills our mental picture of those times.

Armor changed significantly over the Middle Ages – far more so than weapons. Even within these shifting phases, the armor worn depended on upon the wealth and resources of the wearer. To understand the most common types of armor is to understand a great deal about change and society during that age.

Quilted Jackets

The cheapest and most common form of armor was the quilted jacket. It was not medieval armor as we imagine it – metal shining in the sunlight, iron providing a solid layer that could stop a cut. Instead, it was something made in the same way as ordinary clothing – a jacket, but with padded layers.

These absorbed the force of blows, softening the impact of blunt weapons and reducing the chance that a sword or an arrow would penetrate flesh. It was the poor soldier's armor – cheap to make, readily available, but often ineffective against well-made weapons.

Gothic 3 Forsaken Gods Best Armor

Cuir Bouilli

By boiling leather and treating it with other substances, tanners and armorers could turn it into the next cheapest form of armor – hardened leather, or Cuir bouilli. The thickness, toughness and general effectiveness of this armor varied with the leather and the skill of the person treating it.

The shape of Cuir bouilli armor was usually similar to pieces of plate armor. A soldier might have arm or leg guards made from leather, or a plate protecting his chest. Pieces might be added to other armor, such as a quilted jacket or suit of chainmail, to add extra protection. By the fourteenth century, many English infantrymen wore a few mismatched pieces of Cuir bouilli or metal armor that they had inherited or acquired.

Gothic 3 Best Armor

Chainmail Hauberk

Throughout the Middle Ages, the fighting elite wore metal armor, offering them great protection than leather or cloth could have done. This began with chainmail, as worn throughout the Dark Ages and never entirely abandoned until gunpowder made metal armor obsolete. Made out of interlinked rings of metal, producing it was a time consuming and laborious task. Flexible enough to allow movement, it helped to spread the impact of blunt force attacks and could block slashing or stabbing blows.

A chainmail hauberk, as worn by the Norman knights in the Bayeux Tapestry, was a classic example of this. It covered the whole torso, descending from there into a split skirt that protected the upper legs. Wide sleeves gave freedom of movement and protection for the arms. It often included a coif – a chainmail hood – and was accompanied by a solid metal helmet to give the head added protection.

Chainmail was the armor that first marked out the aristocratic elite. Their wealth gave them access to better protection, making them vastly more likely than their followers to survive on the battlefield, as well as visually reinforcing their status as a group apart from common men.

Reinforced Mail

In the 13th century, additions started to be made to chainmail in Western Europe. Pieces of plate metal, or sometimes boiled leather, were attached to the chainmail, reducing the chances of a blade or point penetrating the armor by forcing a gap in the rings.

Early reinforcements were often on the knees and elbows. Joints were particularly vulnerable to attack, and damage to them could be crippling in both the short and long term. Over time, shin and arm guards were added, as well as plates on the body. Increasingly sophisticated metalwork led to articulated gauntlets protecting hands and wrists.

Within the aristocracy, the availability of increasingly expensive but protective and prestigious armor helped to reinforce the varying social status of nobles, with the wealthiest wearing growing amounts of metal plate.

Breastplates

The logical culmination of reinforcement was the metal breastplate. It usually consisted of two pieces, a front and a back, fastened together at the wearer's sides and shoulders. Worn over chainmail, it provided a solid shell that could be pierced by very few weapons and that spread the force of a blow, reducing the chance of a severe impact on any part of the torso.

Possibly developed at first for tournament fighting, the breastplate soon gained a place as a common piece of battlefield armor among the wealthy.

Full Plate Armor

With so many separate pieces of plate mail armor in action, it was a small step to reach full plate. This is the armor in which knights are most often shown in modern popular culture, the all-enshrouding suit that hid the wearer's face and transformed the shape of their body, turning them into a figure at once both more and less than human.

With full plate, almost every part of the body was covered in carefully shaped and jointed sheets of metal. The helmet, once a separate piece worn with chainmail, was now part of the whole, and regularly covered the entire head including the face.

Gothic 3 Best Armor Terraria

Heavy hand weapons and narrow waxed arrow heads were developed to penetrate this armor, yet even against these it often remained invulnerable. Infantrymen would have to knock a knight down and work a blade through the joints in the armor if they were to have any realistic chance of penetrating it. As at Agincourt, a huge flurry of attacks could shake the wearer but seldom drew blood.

Gothic 3 Content Mod Best Armor

The Trapper

It is a sign of the way life was valued that the horses of the wealthy could be better armored than ordinary infantry. Many were clothed in cloth armor, but some wore a trapper – a covering of full chainmail – accompanied by a metal chanfron on the head. By the end of the Middle Ages, a few horses were even provided with their own plate mail.

Source:

  • David Chandler and Ian Beckett (eds) (1994), The Oxford History of the British Army.




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